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The thrilling conclusion of the zombie apocalypse begun in PLAGUE TOWN and continued in PLAGUE NATION! The zombie plague has gone airborne, and the conspiracy that began it all reaches the boiling point.

Having been ambushed in San Francisco, which is now fully engulfed in the zombie plague, Ashley and the wild cards must pursue the enemy to San Diego. There they will discover a splinter of their own organization, the Dolofónoi tou Zontanoús Nekroús, which seeks to weaponize the plague. But that isn’t the worst news. The plague has gone airborne, making it transferable without physical contract. It cannot be controlled by anyone, so reports of the zombie swarm are coming in from across the United States – and across the world.

 

 

 

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For thirty years, they have avoided the outbreak of walking death that has consumed America’s heartland. They have secured a small compound near the ruins of Tulsa, Oklahoma. Isolated from the world. Immune to the horror. Blissfully unaware of what lies outside in the region known as the Dead Lands. Until now…

Led by a military vet who’s seen better days, the inexperienced offspring of the original survivors form a small expedition to explore the wastelands around them. A biologist, an anthropologist, a photographer, a salvage expert—all are hoping to build a new future from the rubble. Until all hell breaks loose…

The infected are still out there. Stalking. Feeding. Spreading like a virus. Wild animals roam the countryside, hunting prey. Small pockets of humanity hide in the shadows: some scared, some mad, all dangerous. This is the New World. If the explorers want it, they’ll have to take it. Dead or alive…

 

 

 

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The three Beauchamp women–Joanna and her daughters Freya and Ingrid–live in North Hampton, out on the tip of Long Island. Their beautiful, mist-shrouded town seems almost stuck in time, and all three women lead seemingly quiet, uneventful existences. But they are harboring a mighty secret–they are powerful witches banned from using their magic. Joanna can resurrect people from the dead and heal the most serious of injuries. Ingrid, her bookish daughter, has the ability to predict the future and weave knots that can solve anything from infertility to infidelity. And finally, there’s Freya, the wild child, who has a charm or a potion that can cure most any heartache.

For centuries, all three women have been forced to suppress their abilities. But then Freya, who is about to get married to the wealthy and mysterious Bran Gardiner, finds that her increasingly complicated romantic life makes it more difficult than ever to hide her secret. Soon Ingrid and Joanna confront similar dilemmas, and the Beauchamp women realize they can no longer conceal their true selves. They unearth their wands from the attic, dust off their broomsticks, and begin casting spells on the townspeople. It all seems like a bit of good-natured, innocent magic, but then mysterious, violent attacks begin to plague the town. When a young girl disappears over the Fourth of July weekend, they realize it’s time to uncover who and what dark forces are working against them.

With a brand-new cast of characters, a fascinating and fresh world to discover, and a few surprise appearances from some of the Blue Blood fan favorites, this is a page-turning, deliciously fun, magical summer read fraught with love affairs, witchcraft, and an unforgettable battle between good and evil

 

 

 

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